

The immersive experience facilitated by games gave L2 speakers of English the ability to travel virtually outside of their L1 local language environment.

In addition, the repetitive nature of games and gaming vocabulary helped the participants to learn English words and phrases without the impression of being drilled. The results show that the online nature of the exchanges between the speakers made the speakers feel more confident when trying to communicate in English (both within the game and when interacting with others in English when not gaming). The methods used were an online survey and interviews of students at the University of Bordeaux who reported on how gaming helped them to improve their English through immersion. The present study considers French youths who use online games in English and asks what makes the language and environment of gaming an accessible way to learn English.

Motivation for learning a language for gaming can therefore be aligned to intrinsic motivational language learning models (Ryan & Deci 2000 Wæge 2007). In accordance with online language learning theories which argue that language learning occurs “in the wild” (Thorne 2010: 144), online interaction can give L2 speakers access to “real talk” rather than the simulated or role-played talk of the second language classroom (Kohn & Hoffstaedter 2017). In addition, the skills and capacities needed to instant-message whilst gaming are forming new types of literacy and communication (Godwin-Jones 2004). To this end, gamers use language through a variety of modes, including speaking and writing. online games “comprise the most socially and cognitively complex forms of interactive media currently available” (2009: 808). For speakers of English as a Second Language (L2), gaming provides access to the wider English-speaking community of English as lingua franca speakers (Jenkins 2015 Kachru 1986).

My combination of traditionally collaged digital media and painting addresses some of the most pressing issues facing us today.Gaming, where users put into application their language repertoire in an informal context, involves language. My careful, researched and crafted works re-imagine the Cabinet of Curiosities for our world. I look to the past to interpret the present and envision the future. We are rapidly losing species due to human encroachment and climate change. There are sophisticated prosthetics with computerized and digital elements. We are growing human body parts and robots are taking over work formerly carried out by humans.
#MASTODONTE EN ANGLAIS CODE#
Just as today we look back on the Renaissance collections and consider them naive understandings of the natural world, our present-day assembly of genetic code to understand living cells may seem primitive when viewed 100 years from now.Īrtists explain the world around us and anticipate the future. My project comments upon historic and contemporary scientific inquiry into biological and mineral realms. Some compositions include collaged images of man-made parts used to strengthen or fill in missing pieces, to compensate for loss. It references the engineering of extinct or endangered species and how animal and mineral parts may be recombined to create chimerical beasts.
#MASTODONTE EN ANGLAIS SERIES#
The foundation of my current project is a series titled “Compensation for Loss”.
